AI Insights · Timothy · October 2022
Top 5 2D Realistic Games on Android in South Africa, Q3 2022
Explore the performance of the top 5 2D realistic games on the Android platform in South Africa during Q3 2022, including insights on downloads, revenue, and active users.
During the third quarter of 2022, the top 5 2D realistic games on the Android platform in South Africa exhibited varied performance trends in terms of downloads, revenue, and active users. Below is a detailed analysis of each game based on data from Sensor Tower.
Throughout Q3 2022, weekly revenue for this game fluctuated, peaking at around $18.8K in mid-July and showing a general trend of decline towards late September, closing at approximately $14.8K. Weekly downloads saw a significant spike in early August, reaching over 7.5K, before gradually decreasing to about 2.8K by the end of the quarter. Active users followed a similar pattern, peaking at around 21.8K in early August and tapering off to approximately 11.9K by the end of September.
Weekly revenue for this game showed a steady increase, starting at $9.3K at the end of June and peaking at approximately $13.7K in the last week of September. Downloads experienced a surge in July, reaching over 1.7K, but then declined to around 787 by the end of the quarter. Active users also increased, reaching a high of about 5.9K in mid-September before slightly decreasing to around 4.5K by the end of the period.
June's Journey: Hidden Objects
This game maintained a relatively stable weekly revenue, with minor fluctuations between $4.7K and $6.6K throughout the quarter. Downloads peaked at 3.3K in mid-July but generally trended downwards, ending the quarter at around 1.5K. Active users showed a peak of approximately 12.6K in mid-July and gradually decreased to about 9.4K by late September.
Revenue for this game remained relatively stable, ranging from $3K to $4.7K throughout the quarter. Downloads peaked at over 10K in early July but saw a general decline, finishing at approximately 4.6K by the end of September. Active users peaked at around 34K in early July, with fluctuations throughout the quarter, ending at approximately 27.9K in late September.
King's Choice experienced a steady weekly revenue, peaking at around $6K in late July and fluctuating around $3K to $4.4K for the remainder of the quarter. Downloads peaked at 3.5K in late August but generally trended downwards, ending at around 642 by the end of September. Active users saw a peak of approximately 6.8K in late August, with a gradual decline to around 4.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.